<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="h7rgt5gf:17s2lydveuu17" version="2">
	<created_date>Oct 1, 2012</created_date>
	<modified_date>Oct 1, 2012 6:07 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Tanar'ri, Lesser - Succubus</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Varies</skin>
		<handedness>Varies</handedness>
		<height>5' 3"</height>
		<weight>119 lb</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Tanar'ri</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>2925</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>10</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Tanar'ri, Lesser - Succubus</name>
			<advantage_container version="2" open="yes">
				<name>Constant Traits</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Ambidexterity</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B39</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Combat Reflexes</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B43</reference>
						<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>fright_check</attribute>
							<amount>2</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Danger Sense</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Enhanced Dodge</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Extra Attack</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>25</points_per_level>
						<modifier version="1" enabled="no">
							<name>Multi-Strike</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Single Skill</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P49</reference>
							<notes>@Skill@</notes>
						</modifier>
						<reference>B53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fearlessness</name>
						<type>Mental</type>
						<levels>3</levels>
						<points_per_level>2</points_per_level>
						<reference>B55</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Speed</name>
						<type>Physical</type>
						<levels>8</levels>
						<points_per_level>5</points_per_level>
						<reference>B17</reference>
						<notes>Each level adds 0.25 to Basic Speed</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>speed</attribute>
							<amount per_level="yes">0.25</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>3</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>3</levels>
						<points_per_level>20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Damage Reduction)</name>
						<type>Physical, Exotic</type>
						<levels>2</levels>
						<points_per_level>25</points_per_level>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Cold, Fire and Gas</notes>
						</modifier>
						<reference>P53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Damage Reduction) 20</name>
						<type>Physical, Exotic</type>
						<base_points>200</base_points>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Non-Magica Physical</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1">
							<name>Cosmic (Only injured if divided damage is at least 1)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Limited (Electricity, Heat/Fire and Poison)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<reference>P53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Damage Reduction) 20</name>
						<type>Physical, Exotic</type>
						<base_points>200</base_points>
						<modifier version="1">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Non-Magical Physical</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1">
							<name>Cosmic (Only injured if divided damage is at least 1)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Resistant to Magic Weapons (+1)</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+2)</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+3)</name>
							<cost type="percentage">15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+4)</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Bypassed by Silver Weapons</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
						</modifier>
						<reference>P53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Kiss of a Succubus: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>18</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Disadvantage: ST-1</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Disadvantage: DX-1</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Disadvantage: IQ-1</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Disadvantage: HT-1</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Cumulative</name>
							<cost type="percentage">400</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Extended Duration (Permanent; Can be ended by Healing with the Cure Affliction Enhancement)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Low Signature</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Requires a Kiss on the Mouth</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Melee Attack (Reach C, No Parry)</name>
							<cost type="percentage">-35</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Always On</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Magic Resistance</name>
						<type>Physical</type>
						<levels>3</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1">
							<name>Improved</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B67</reference>
						</modifier>
						<reference>B67</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1">
							<name>Poison</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Shapeshifting (Morph)</name>
						<type>Physical, Exotic</type>
						<levels>0</levels>
						<base_points>100</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Mass Conservation</name>
							<cost type="percentage">-20</cost>
							<affects>base_only</affects>
						</modifier>
						<reference>B84</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no">
						<name>Spell-Like Powers</name>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<advantage version="2">
							<name>Charm Person: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Disadvantage (Severe Delusion ("The fiend is my close, trusted friend"))</name>
								<cost type="percentage">15</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (As Regular Spell)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Clairaudience: Clairsentience</name>
							<type>Mental, Supernatural</type>
							<base_points>50</base_points>
							<modifier version="1">
								<name>Clairaudience</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Clairosmia</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Clairvoyance</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Visible</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Aware</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P44</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P43</reference>
								<notes>Only affects insubstantial world</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">140</cost>
								<affects>total</affects>
								<reference>P44</reference>
								<notes>Can use abilities on material world</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Second Nature</name>
								<cost type="percentage">70</cost>
								<affects>total</affects>
								<reference>P44</reference>
							</modifier>
							<modifier version="1">
								<name>Reduced Time</name>
								<cost type="percentage">20</cost>
								<levels>4</levels>
								<affects>total</affects>
							</modifier>
							<reference>B42</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Darkness: Obscure (Vision)</name>
							<type>Physical, Exotic</type>
							<levels>10</levels>
							<points_per_level>2</points_per_level>
							<modifier version="1" enabled="no">
								<name>Defensive</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1">
								<name>Extended</name>
								<cost type="percentage">20</cost>
								<levels>2</levels>
								<affects>total</affects>
								<reference>B72</reference>
								<notes>Infravision, Ultravision</notes>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Stealthy</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Always On</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>P65</reference>
								<notes>@Source@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P65</reference>
								<notes>@Power@</notes>
							</modifier>
							<modifier version="1">
								<name>Reduced Range (x1/10)</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Area Effect (4 Yard Radius)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<reference>B72</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>ESP: Mind Reading</name>
							<type>Mental, Exotic</type>
							<base_points>30</base_points>
							<modifier version="1" enabled="no">
								<name>Cybernetic</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sensory</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Universal</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cybernetic Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B70</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Racial</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B70</reference>
								<notes>@Race@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sensory Only</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B70</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Telecommunication</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B70</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Multiple Contacts</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P62</reference>
							</modifier>
							<reference>B69</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Etherealness: Insubstantiality</name>
							<type>Mental/Physical, Exotic</type>
							<base_points>80</base_points>
							<modifier version="1" enabled="no">
								<name>Affect Substantial</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Can Carry Objects</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Up to No Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Can Carry Objects</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Up to Light Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Can Carry Objects</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Up to Medium Encumbrance</notes>
							</modifier>
							<modifier version="1">
								<name>Can Carry Objects</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Up to Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Partial Change</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Partial Change</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Can turn an item you are carrying substantial without dropping it</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Always On</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Usually On</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Materialization costs 1 FP per second</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Vertical Move</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>P56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Noisy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>P56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P56</reference>
							</modifier>
							<reference>B62</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Gate: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Summons Non-Specific Targets</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (As Regular Spell)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Resisted by Will</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Only Affects Balors</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Only Affects @Class of Tanar'ri@</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>World-Spanning Only (Interplanar)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (Required for World-Spanning)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Multiple Targets</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Unreliable (9 or less)</name>
								<cost type="percentage">-33</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Limited Use (1/day)</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<notes>Please note, most Tanar'ri will not try to resist this; They love being summoned off their home plane; On the other hand, most Tanar'ri avoid using this power, because they don't like the problems that can be caused by introducing more of their comrades</notes>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Infravision: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Advantage (Infravision)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (As Regular Spell)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Extended Duration (x100)</name>
								<cost type="percentage">80</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Fixed Duration</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Plane Shift: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Advantage: Jumper (World; Interplanar Only, + 0%; Cannot Escort, -10%; Cannot Follow, -20%; Magical, -10%)</name>
								<cost type="percentage">600</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (As Regular Spell)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Suggestion: Mind Control</name>
							<type>Mental, Exotic</type>
							<base_points>50</base_points>
							<modifier version="1" enabled="no">
								<name>Conditioning</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Memory</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Conditioning Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Puppet</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1">
								<name>Independant</name>
								<cost type="percentage">70</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Emotion Control</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<modifier version="1">
								<name>Suggestion</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<reference>B68</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage_container version="2" open="no" type="alternative_abilities">
							<name>Teleport Without Error</name>
							<advantage version="2">
								<name>Jumper (World)</name>
								<type>Mental, Supernatural</type>
								<base_points>100</base_points>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B64</reference>
									<notes>Up to Light Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B64</reference>
									<notes>Up to Medium Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">30</cost>
									<affects>total</affects>
									<reference>B64</reference>
									<notes>Up to Heavy Encumbrance</notes>
								</modifier>
								<modifier version="1">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B64</reference>
									<notes>Up to Extra-Heavy Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>New Worlds</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Omni-Jump</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tracking</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tunnel</name>
									<cost type="percentage">40</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Warp Jump</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cannot Escort</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cannot Follow</name>
									<cost type="percentage">-20</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1">
									<name>Drift</name>
									<cost type="percentage">-15</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Limited Jump</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Maximum Range</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Naked</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
									<reference>B65</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Stunned</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B65</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Interplanar</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>P57</reference>
								</modifier>
								<modifier version="1">
									<name>Interplanar Only</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P57</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Reliable</name>
									<cost type="percentage">5</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>P57</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Limited Access</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P57</reference>
									<notes>@Worlds@</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Can't Affect</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Can Affect</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Physical</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Movement</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>@Movement@</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Portal</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>@Portal@</notes>
								</modifier>
								<reference>B64</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Warp</name>
								<type>Mental, Supernatural</type>
								<base_points>100</base_points>
								<modifier version="1" enabled="no">
									<name>Blind</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B98</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Up to Light Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Up to Medium Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">30</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Up to Heavy Encumbrance</notes>
								</modifier>
								<modifier version="1">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Up to Extra-Heavy Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Reliable</name>
									<cost type="percentage">5</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B98</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Warp Jump</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B98</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hyperjump</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Speed of light</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hyperjump</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>One light-year per day</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Naked</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
									<reference>B99</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>10 yards</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-45</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>20 yards</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-40</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>100 yards</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-35</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>500 yards</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>2 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>10 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-20</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>100 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-15</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>1000 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>10000 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-5</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>100000 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Blink</name>
									<cost type="percentage">25</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>No Strain</name>
									<cost type="percentage">25</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tracking</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tunnel</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tunnel</name>
									<cost type="percentage">40</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>After teleport</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Anchored</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>Changable</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Anchored</name>
									<cost type="percentage">-60</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>Item</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Anchored</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>Fixed Site</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Blind Only</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Drift</name>
									<cost type="percentage">-15</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Can't Affect</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Can use abilities</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Portal</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>@Portal@</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Mental Carrying Capacity</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>Sup29</reference>
									<notes>MBL: @MBL@ lb</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Rapid Fire</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>Sup29</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Telekinetic Carrying Capacity</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>Sup29</reference>
									<notes>TBL: @TBL@ lb</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Exoteleport</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>Sup30</reference>
								</modifier>
								<modifier version="1">
									<name>Cosmic (No Die Roll Required)</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
								</modifier>
								<reference>B97</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
						</advantage_container>
					</advantage_container>
					<advantage version="2">
						<name>Telecommunication</name>
						<type>Mental/Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Infrared Communication</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Laser Communication</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radio</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1">
							<name>Telesend</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Broadcast</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Short Wave</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Video</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Racial</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Receive Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Send Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Vague</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional Sound</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gravity Ripple</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Neutrino</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sonar</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Burst</name>
							<cost type="percentage">30</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FTL</name>
							<cost type="percentage">120</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Secure</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sensie</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<reference>B91</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Universal Translation: Modular Abilities (Telepathic Learning)</name>
						<type>Physical, Exotic</type>
						<levels>3</levels>
						<base_points>5</base_points>
						<points_per_level>4</points_per_level>
						<modifier version="1" enabled="no">
							<name>Physical Only</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B71</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Physical</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B71</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B71</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Virtual</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B71</reference>
							<notes>@Realm@</notes>
						</modifier>
						<modifier version="1">
							<name>Spoken Languages Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Reduced Time</name>
							<cost type="percentage">20</cost>
							<levels>3</levels>
							<affects>total</affects>
						</modifier>
						<reference>Psi16</reference>
						<notes>Tanar'ri automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unkillable</name>
						<type>Physical, Exotic</type>
						<levels>3</levels>
						<points_per_level>50</points_per_level>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reincarnation</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Trigger@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Trigger@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Trigger@</notes>
						</modifier>
						<modifier version="1">
							<name>Only Off Home Plane</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Banishment (100 Years)</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<reference>B95</reference>
						<notes>Death off your home plane returns you to your home plane and results in banishment for 100 years; you cannot leave your home plane for the duration unless summoned by your killer, which ends the banishment</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Cowardice</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr adj="fright_check_penalty">15</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Jealousy</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Loner</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="reaction_penalty">12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Megalomania</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B144</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Monster)</name>
						<type>Social</type>
						<base_points>-15</base_points>
						<reference>B155</reference>
						<notes>-3 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Perks</name>
					<advantage version="2">
						<name>Doesn't Need a Magic Weapon</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<notes>You're effectively a magic weapon with a bonus equal to level, but only for the sake of determining what defenses you can penetrate; Only aids unarmed attacks</notes>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Fiend Form</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome/Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome/Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Damage Resistance</name>
						<type>Physical, Exotic</type>
						<levels>6</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Ablative</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances @Trait@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances any trait</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Healing only</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can't wear armor</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>Front</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Flexible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hardened</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reflection</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Semi-Ablative</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Force Field</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1">
							<name>Tough Skin</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full_body_except_eyes</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Extra Hit Points</name>
						<type>Physical</type>
						<levels>5</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>hp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Flight</name>
						<type>Physical, Exotic</type>
						<base_points>40</base_points>
						<modifier version="1" enabled="no">
							<name>Newtonian Space Flight</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Space Flight</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cannot Hover</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Controlled Gliding</name>
							<cost type="percentage">-45</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gliding</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Lighter Than Air</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>30'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>10'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>5'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Small Wings</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Space Flight Only</name>
							<cost type="percentage">-75</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1">
							<name>Winged</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Planetary</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>P50</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Surface</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P50</reference>
						</modifier>
						<reference>B56</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>Unnatural Features (Bat Wings, Glowing Eyes)</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>-1</points_per_level>
						<reference>B22</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Acting</name>
			<difficulty>IQ/A</difficulty>
			<points>4</points>
			<reference>B174</reference>
			<categories>
				<category>Social</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Performance</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Public Speaking</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Carousing</name>
			<difficulty>HT/E</difficulty>
			<points>4</points>
			<reference>B183</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Social</category>
			</categories>
			<default>
				<type>HT</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Connoisseur</name>
			<specialization>Dance</specialization>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B185</reference>
			<categories>
				<category>Arts/Entertainment</category>
				<category>Knowledge</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Connoisseur</name>
			<specialization>Music</specialization>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B185</reference>
			<categories>
				<category>Arts/Entertainment</category>
				<category>Knowledge</category>
				<category>Social</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Group Performance</name>
				<specialization>Conducting</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Musical Composition</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Musical Instrument</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Connoisseur</name>
			<specialization>Visual Arts</specialization>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B185</reference>
			<categories>
				<category>Arts/Entertainment</category>
				<category>Knowledge</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Connoisseur</name>
			<specialization>Wine</specialization>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B185</reference>
			<categories>
				<category>Arts/Entertainment</category>
				<category>Knowledge</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Diplomacy</name>
			<difficulty>IQ/H</difficulty>
			<points>2</points>
			<reference>B187</reference>
			<categories>
				<category>Business</category>
				<category>Police</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Politics</name>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Disguise</name>
			<specialization>Human</specialization>
			<tech_level>4</tech_level>
			<difficulty>IQ/A</difficulty>
			<points>4</points>
			<reference>B187</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Makeup</name>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Erotic Art</name>
			<difficulty>DX/A</difficulty>
			<points>4</points>
			<reference>B192</reference>
			<categories>
				<category>Social</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Acrobatics</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Fast-Talk</name>
			<difficulty>IQ/A</difficulty>
			<points>8</points>
			<reference>B195</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Social</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Acting</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Gambling</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B197</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Mathematics</name>
				<specialization>Statistics</specialization>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Interrogation</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B202</reference>
			<categories>
				<category>Military</category>
				<category>Police</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Intimidation</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Psychology</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Intimidation</name>
			<difficulty>Will/A</difficulty>
			<points>1</points>
			<reference>B202</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Police</category>
				<category>Social</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Acting</name>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Observation</name>
			<difficulty>Per/A</difficulty>
			<points>1</points>
			<reference>B211</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Military</category>
				<category>Police</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shadowing</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Sex Appeal</name>
			<difficulty>HT/A</difficulty>
			<points>12</points>
			<reference>B219</reference>
			<categories>
				<category>Social</category>
			</categories>
			<default>
				<type>HT</type>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Streetwise</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B223</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Police</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
	</skill_list>
	<print_settings printer="\\http://192.168.1.152:631\PSC-1400-series" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
